Muscle Car – Havok
Description
Multiple Features & Configurations:
Rigged to make it drivable
Interior mesh and details for first person view
Stylized mid-poly car design
Multiple changeable car paints (Materials)
Openable doors
Openable trunk
Openable hood
Included engine mesh
Changeable license plate on the back
Front & rear lights
Turn signals (left/right)











Number of Source Mesh Files: 1 FBX
Vertex Count: 100,294
Collision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.
LODs: No
Rigged: Yes, custom armature included
Number of Material Files: 69
Number of Shader Graphs: 24
Number of Texture Files: 21
– 19 PNG textures
– 2 EXR reflection-probe textures
Texture Resolutions:
512×512, 1024×1024, 1146×573, 1384×980,
1600×941 and 2048×2048
Supported Render Pipelines:
– Built-in Render Pipeline
– Universal Render Pipeline (URP)
– High Definition Render Pipeline (HDRP)
Supported Development Platforms:
Platform-independent Unity content. Tested on Windows.
Important/Additional Notes:
Separate materials, prefabs and example scenes are included for the
Built-in Render Pipeline, URP and HDRP. Shader Graphs are included
for URP and HDRP.
The Built-in version uses the supplied compatibility shader with
Unity Standard fallback. Use assets from the folder matching your
project’s active render pipeline. Do not mix Built-in, URP and HDRP
materials.
No custom runtime scripts are required.

