Stylized Drivable Vehicles – Muscle Car “Havok”

Muscle Car – Havok

Description

Multiple Features & Configurations:
Rigged to make it drivable
Interior mesh and details for first person view
Stylized mid-poly car design
Multiple changeable car paints (Materials)
Openable doors
Openable trunk
Openable hood
Included engine mesh
Changeable license plate on the back
Front & rear lights
Turn signals (left/right)

Number of Source Mesh Files: 1 FBX

Vertex Count: 100,294

Collision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.

LODs: No

Rigged: Yes, custom armature included

Number of Material Files: 69

Number of Shader Graphs: 24

Number of Texture Files: 21

– 19 PNG textures

– 2 EXR reflection-probe textures

Texture Resolutions:

512×512, 1024×1024, 1146×573, 1384×980,

1600×941 and 2048×2048

Supported Render Pipelines:

– Built-in Render Pipeline

– Universal Render Pipeline (URP)

– High Definition Render Pipeline (HDRP)

Supported Development Platforms:

Platform-independent Unity content. Tested on Windows.

Important/Additional Notes:

Separate materials, prefabs and example scenes are included for the

Built-in Render Pipeline, URP and HDRP. Shader Graphs are included

for URP and HDRP.

The Built-in version uses the supplied compatibility shader with

Unity Standard fallback. Use assets from the folder matching your

project’s active render pipeline. Do not mix Built-in, URP and HDRP

materials.

No custom runtime scripts are required.

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